Bug 623796

Summary: Mono crashes when I try to debug application with OpenTK in MonoDevelop on OSX
Product: [Mono] Mono: Runtime Reporter: Hannes Rahm <inflyttningshest>
Component: debugAssignee: Mono Bugs <mono-bugs>
Status: NEW --- QA Contact: Mono Bugs <mono-bugs>
Severity: Critical    
Priority: P5 - None    
Version: 2.6.x   
Target Milestone: ---   
Hardware: Macintosh   
OS: Mac OS X 10.6   
Whiteboard:
Found By: --- Services Priority:
Business Priority: Blocker: ---
Marketing QA Status: --- IT Deployment: ---
Attachments: Test Code

Description Hannes Rahm 2010-07-20 08:53:19 UTC
Created attachment 377115 [details]
Test Code

User-Agent:       Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.6; sv-SE; rv:1.9.2.6) Gecko/20100625 Firefox/3.6.6

The problem occurs only when I run the application through the debugger in MonoDevelop. If i don't add the OpenTK OpenGL control to the window the application runs.

The output looks like this (full stack trace in attachement problem.txt):
** (/Users/hannes/Projects/Revolutions2/Testing/bin/Debug/Testing.exe:1495): WARNING **: mono_class_from_mono_type: implement me 0x8b

**
ERROR:class.c:5408:mono_class_from_mono_type: code should not be reached
Stacktrace:

  at (wrapper managed-to-native) System.Runtime.InteropServices.Marshal.GetDelegateForFunctionPointerInternal (intptr,System.Type) <0x00004>
...........
  at Mono.Debugging.Soft.SoftDebuggerSession.EventHandler () [0x00000] in <filename unknown>:0 


Reproducible: Always

Steps to Reproduce:
1. Download http://zink-interactive.se/media/2011/opentk-debug-bug.zip
2. Open in MonoDevelop on OSX
3. Run with debugging.
4. Watch the crash
Actual Results:  
Mono crashes

Expected Results:  
Shown a window with an opengl rendered square

My system is a Macbook Pro i7 15" (GT330M) with OSX 10.6.3, Mono 2.6.4 and MonoDevelop 2.4.