Bug 104036 - methane scaling mode broken
Summary: methane scaling mode broken
Status: RESOLVED FIXED
Alias: None
Product: SUSE LINUX 10.0
Classification: openSUSE
Component: X11 Applications (show other bugs)
Version: Beta 1
Hardware: i686 All
: P5 - None : Normal
Target Milestone: ---
Assignee: Stefan Dirsch
QA Contact: Stefan Dirsch
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2005-08-11 07:26 UTC by Ludwig Nussel
Modified: 2017-06-27 17:05 UTC (History)
0 users

See Also:
Found By: Other
Services Priority:
Business Priority:
Blocker: ---
Marketing QA Status: ---
IT Deployment: ---


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Description Ludwig Nussel 2005-08-11 07:26:21 UTC
Pressing F2 in the game to toggle scaling mode produces garbage.
Comment 1 Stefan Dirsch 2005-08-11 07:55:18 UTC
methane writes on stdout: 
 
Instructions: 
Use the cursor keys to move around the screen. 
Tap the CTRL key to fire gas from the gun. 
Hold the CTRL key to suck a trapped baddie into the gun. 
Release the CTRL key to throw the trapped baddie from the gun 
Throw baddies at the wall to destroy them. 
Keys: 
CTRL:Start Game 
CTRL:Create or Suck Gas 
CURSOR KEYS: Move Player 
TAB:Change Graphic 
ESCAPE:Exit Program 
F1:Pause (Press any key to continue) 
F2:Toggle Scaling - Use if running a 16bit (65536 colours) screen 
                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 
F3:Full Screen 
F4:800*600 Screen Mode 
F5:1024*768 Screen Mode 
F6:1152*870 Screen Mode 
F9:Increase Game Speed (Lower frame rate) 
F10:Decrease Game Speed (Raise frame rate) 
 
Which colordepth are you using? Attach output of xdpyinfo. 
Comment 2 Stefan Dirsch 2005-08-11 07:55:53 UTC
methane writes on stdout: 
 
Instructions: 
Use the cursor keys to move around the screen. 
Tap the CTRL key to fire gas from the gun. 
Hold the CTRL key to suck a trapped baddie into the gun. 
Release the CTRL key to throw the trapped baddie from the gun 
Throw baddies at the wall to destroy them. 
Keys: 
CTRL:Start Game 
CTRL:Create or Suck Gas 
CURSOR KEYS: Move Player 
TAB:Change Graphic 
ESCAPE:Exit Program 
F1:Pause (Press any key to continue) 
F2:Toggle Scaling - Use if running a 16bit (65536 colours) screen 
                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 
F3:Full Screen 
F4:800*600 Screen Mode 
F5:1024*768 Screen Mode 
F6:1152*870 Screen Mode 
F9:Increase Game Speed (Lower frame rate) 
F10:Decrease Game Speed (Raise frame rate) 
 
Which colordepth are you using? Attach output of xdpyinfo. 
Comment 3 Stefan Dirsch 2005-08-11 07:56:37 UTC
Great! I hate these midair collisions ... 
Comment 4 Ludwig Nussel 2005-08-11 08:08:33 UTC
The default, 24 bit. One does not see the message when running the game from  
the menu. 
  
screen #0:  
  print screen:    no  
  dimensions:    1024x768 pixels (302x232 millimeters)  
  resolution:    86x84 dots per inch  
  depths (7):    24, 1, 4, 8, 15, 16, 32  
  root window id:    0x48  
  depth of root window:    24 planes  
  number of colormaps:    minimum 1, maximum 1  
  default colormap:    0x20  
  default number of colormap cells:    256  
  preallocated pixels:    black 0, white 16777215  
  options:    backing-store NO, save-unders NO  
  largest cursor:    64x64  
Comment 5 Stefan Dirsch 2005-08-11 08:11:55 UTC
Ok. I'll try to add the information to the menu. Could you please verify that  
scaling works in 16bpp?  
Comment 6 Stefan Dirsch 2005-08-11 11:14:25 UTC
fixed for Beta2.
Comment 7 Shawn Averett 2017-06-27 17:05:56 UTC
*** Bug 1046037 has been marked as a duplicate of this bug. ***